Eclipse of Tails
A narrative action-adventure about judging lost spirits in a Japanese purgatory, as a Nekomata who used to be a grandmother. An old woman named Tomoe and her granddaughter's cat Pera died together during an eclipse. In purgatory, they woke up as one being: Yoru, a two-tailed Nekomata with no memory of who she was. Ten yōkai bosses from real Japanese folklore are trapped here. You decide what happens to each one.
Purgatory is full of spirits who can't move on. Each one is trapped by a Kegare, a specific spiritual sin from Shinto belief. Rage, craving, pride, forgetting, clinging to the living world. Ten bosses, ten different sins. You can help them find peace, or you can make them pay. The choice changes everything.
Every boss comes from actual Japanese mythology. The Oni is consumed by rage from betrayal. The Futakuchi-onna can't stop craving. The Yuki-onna refuses to let go of the living. Ten bosses, ten Kegare rooted in real Shinto spiritual tradition. You'll learn what broke them whether you choose mercy or punishment.
Yoru is two souls. Tomoe was a grandmother who lost her family in an earthquake and never recovered. Pera was her granddaughter's cat. They died together during an eclipse and woke up as one spirit in purgatory. Switch between them freely. Tomoe reads emotions, sees the grief behind the rage. The Nekomata form fights on instinct, fast and sharp.
Every spirit you save puts a ring on your right tail. Every spirit you punish puts one on your left. The tails glow on Yoru's back at all times, visible to every soul in purgatory. Get five on each tail and the Eclipse opens a hidden final chapter. There are seven endings total, and the one you reach depends on the exact balance you carried through the whole game.
Yoru remembers nothing when the game starts. Each boss you free returns one memory of who Tomoe was. Ten bosses, ten memories. By the end, you know her whole story.
Your Choice
Every boss is a spirit trapped by their own sin. You can help them understand what's holding them here and guide their soul to peace. Or you can punish them for what they became. Both free the soul. Only one lets you hear who they were before.
They sinned. They suffered. And now they'll answer for it. Face them as Yoru the Nekomata spirit and force them to release through combat. Each punished soul drops a dark ring on your left tail. The world around you darkens: fog thickens, spirit lanterns ignite, whispers follow you. Your combat abilities grow. You can even summon the spirits you've punished through necromancy, calling them back to serve you. They deserved it, right?
Transform into Tomoe, the grandmother. In her form, you can see emotional auras the Nekomata can't, the pain and regret radiating off the spirit. Enter the Echo Walk: step into their memories, piece together what happened to them, understand the sin that trapped them here. Get it right and they find peace. Their soul rises, a glowing ring appears on your right tail, and the world opens up around you. Fog lifts, moonlight breaks through, colours deepen. You heard their story. You helped them let go.
Ten bosses. Ten sins. Each one leaves a ring on your tails, visible to every spirit in purgatory. They can see exactly how many souls you've saved and how many you've punished before you even get close. Fill both tails to five and the Eclipse triggers: a hidden final chapter where the balance you carried decides which of seven endings you reach.
A World That Watches
There's no morality bar. The world itself tracks your choices across twenty-nine atmospheric states: time of day, weather, fog density, lighting, even how spirits react when they see you. Lean dark and twilight descends. Lean light and the world opens up. You don't need a UI element to know where you stand. Just look around.
The same world, transformed by your choices. Light path (left) vs. dark path (right)
In-Game Screenshots
Flowers, waterfalls, warm light. The world responds to mercy.
Transform into the old woman Yoru used to be. She sees what the Nekomata cannot.
Yoru leaps into battle with the Nopperabō. A Tori Gate watches from the distance.
The Nopperabō. Faceless, grieving, waiting for someone to see what's underneath.
Yoru stands her ground as the Nopperabō towers over her, mid attack.
Yoru on the move. Red rings burning, eclipse crescent overhead.
A stone lantern, a Nekomata spirit, and a faceless yōkai. Purgatory in one frame.
Spirit lanterns and burning rings. Beautiful, but eerie.
Both tails full. The final chapter begins.
YORU: Eclipse of Tails is in active development by Pectus Games, a solo indie studio in Ontario, Canada. Built in Unity 6. Targeting Q1 2028. Sign up for news on the Steam page launch, demo, and release.